Breathdown
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Breathdown is a psychological horror game where you control a diver exploring a submerged mall complex. Try to navigate the different areas of the building before your oxygen runs out, avoiding obstacles as you swim. From time to time, you may even encounter a friendly character, lost in this place, just like you. Remember, breathe.
This project is a submission for Global Jam 2025. The theme for the jam was 'Bubble'.
We included several diversifiers from the list facilitated by GGC (https://globalgamejam.org/news/global-game-jam-2025-diversifiers-are-here) as additional constraints:
- Y2K: It has been 25 years since the start of this new millennium. Celebrate it by implementing any early 2000s / late 90s aesthetics such as Y2K Futurism, Frutiger Aero, Metalheart, etc.
- Soundscape: Create an immersive atmosphere through use of ambient sounds rather than music.
- Melodic: Your music has a single melody which evolves as the game progresses.
- In a liminal space: The game is set in some kind of eerie empty space, like an abandoned mall or a vacant hotel.
- Time is a flat circle: The ending of your game seamlessly merges back to its beginning in a loop.
- Strange as folk: Your game has a folk horror theme.
Credits
Sergio Rus - Game and UI Design & Narrative (https://giruza.itch.io/ )
Yamila Wehbe - Lead Pixel Art (https://aquaxtic.itch.io/)
José Antonio Medina - Programming & Production
David Lugo-Viña - Programming
Carlos Martínez - Programming (https://cmartinezgom.itch.io/)
Francisco Fernández - Programming (https://franchocratico.itch.io/)
Javier de la Morena - Music & Sound Design (https://monkwolf-sounds.itch.io/)
Nerea Herreros - Music & Sound Design (https://nereah-music.itch.io/)
Published | 23 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Giruza, Yamila Wehbe, cmartinezgom, Franchocratico |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Folklore, Liminal space, Mystery, Pixel Art, Psychological Horror, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast, One button |
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